Components · Lighting

Machine Vision Lighting

Lighting decides what the camera can see. The right geometry, wavelength and drive mode turn subtle features into high-contrast, repeatable images — before a single line of software runs.

Chiếu sáng quyết định camera nhìn thấy gì. Chọn đúng hình học, bước sóng và chế độ điều khiển đèn giúp đặc điểm khó thấy trở nên rõ nét và ổn định.

How it works

Bright field, dark field and the angle of light

Light reflects from a smooth surface at the same angle it arrives. If that mirror reflection travels into the lens, flat areas look bright — this is bright-field illumination. If the light arrives at a low angle, the mirror reflection misses the lens and flat areas look dark; only scratches, edges and raised features scatter light into the camera — this is dark-field illumination.

Diffuse light (dome, flat dome) arrives from many directions at once, hiding texture and glare on shiny or curved parts. Backlight places the part between light and camera to create a sharp silhouette for outlines and holes.

Wavelength is the second lever. A colored feature looks bright under light of its own color and dark under the complementary color. Short wavelengths (blue, UV) reveal fine surface detail; infrared reduces color variation and can see through some inks and plastics.

Bright-field zone Dark field Dark field scratch scatters light into the lens flat surface

Types

Lighting types in detail

Open each type for how it works, where it fits, its limitations and the specifications to check.

01 Ring lightLEDs arranged around the lens axis; the most common general-purpose light.

How it works. Direct light from a ring mounted around the lens. Narrow-angle rings act as bright field; wider angles soften reflections.

Best for

  • General inspection and presence checks
  • Matte, non-reflective parts
  • Compact stations with limited space

Limitations

  • Ring-shaped hotspot on glossy or curved parts
  • Shadows on tall features

Key specs to check

  • Inner/outer diameter
  • Beam angle (e.g. narrow, wide)
  • Working distance
  • Diffuser option
02 Low-angle ring (dark field)Light grazes the surface at a very low angle so only defects and edges light up.

How it works. LEDs point almost parallel to the surface. Flat areas reflect light away from the lens and stay dark; scratches, dents, embossing and edges scatter light upward.

Best for

  • Scratches and dents on flat surfaces
  • Embossed or stamped characters
  • Edge chips on glass or wafers

Limitations

  • Must be mounted very close to the part
  • Rough textures also light up and can mask defects

Key specs to check

  • Angle of incidence
  • Inner diameter vs part size
  • Mounting height above the part
03 Bar lightLinear LED arrays that can be combined and angled freely.

How it works. One or more bars aimed at the part from chosen angles. Two or four bars create symmetric illumination; a single low bar gives directional dark field.

Best for

  • Large parts and long features
  • Directional texture and scratch detection
  • Flexible custom geometries

Limitations

  • Requires careful aiming
  • Uniformity depends on distance and layout

Key specs to check

  • Length
  • Beam angle / lens
  • Combination frames (2- or 4-bar)
04 Dome lightA hemispherical diffuse light — 'cloudy-day' illumination with no glare.

How it works. LEDs illuminate the inside of a white dome which reflects light onto the part from every direction. The camera looks through a hole at the top.

Best for

  • Shiny, curved or crumpled surfaces
  • Labels on bottles, cans and blister foil
  • Reading marks on reflective metal

Limitations

  • Must be close to the part
  • The camera hole can appear as a dark spot on mirror-like parts (use a flat dome or coaxial instead)

Key specs to check

  • Dome diameter
  • Port (hole) size
  • Recommended working distance
05 Flat dome / diffuse on-axisDiffuse light from a flat panel with a central viewing window.

How it works. A flat diffuse panel combines the softness of a dome with an on-axis component, removing the dark spot that a dome creates on reflective parts.

Best for

  • Flat, reflective parts with fine marks
  • Space-limited stations where a dome does not fit

Limitations

  • Less effective on strongly curved parts than a full dome

Key specs to check

  • Panel size
  • Viewing window size
  • Working distance range
06 Coaxial lightLight sent along the camera axis through a beam splitter.

How it works. A half-mirror reflects light straight down onto the part. Flat reflective areas send light straight back into the lens (bright); engraved, embossed or textured features scatter it away (dark).

Best for

  • Mirror-like flat surfaces
  • Laser-engraved codes on metal
  • Wafers, glass, polished parts

Limitations

  • Only half the light reaches the camera (lower efficiency)
  • Not suited to curved surfaces

Key specs to check

  • Aperture size vs field of view
  • Beam-splitter quality
  • Light intensity
07 BacklightThe part is placed between light and camera for a sharp silhouette.

How it works. A uniform panel behind the part produces a high-contrast black-on-white outline. Collimated (telecentric) backlights send parallel light for the most accurate edges.

Best for

  • Outer dimensions and contours
  • Hole presence and position
  • Transparent parts, fill levels and foreign particles

Limitations

  • Shows only the outline, not the surface
  • Needs access to both sides of the part

Key specs to check

  • Illuminated area
  • Uniformity
  • Collimated vs diffuse output
08 Line lightA narrow, very bright line for line-scan cameras.

How it works. High-power LEDs focused into a thin line that matches the single sensor line of a line-scan camera, enabling very short exposures at high web speeds.

Best for

  • Webs, films, foils, paper, textiles
  • Battery electrodes and coatings
  • Large flat panels and long parts

Limitations

  • Needs precise alignment with the camera line
  • Heat management at high power

Key specs to check

  • Length
  • Line width / focusing lens
  • Intensity
  • Cooling (passive, fan, water)
09 Spot / point lightSmall, high-intensity light for local features.

How it works. A concentrated beam, often with a focusing lens, illuminates one small area at a high intensity — useful with small fields of view or as a fiber-coupled source.

Best for

  • Small fields of view
  • Highlighting one area or feature
  • Coaxial illumination through lenses

Limitations

  • Small illuminated area
  • Uneven illumination at the edges

Key specs to check

  • Spot size
  • Working distance
  • Intensity
10 Multi-angle lighting (photometric stereo)Several directional lights fired in sequence to reveal shape.

How it works. Images taken with light from different directions are combined in software to calculate surface slope. Shallow dents, embossed text and texture defects stand out while color and print are suppressed.

Best for

  • Shallow dents and bumps
  • Embossed or debossed characters
  • Textured or printed surfaces with 3D defects

Limitations

  • Requires several images per part (part should be stationary or synchronized)

Key specs to check

  • Number of segments
  • Switching speed
  • Synchronization with camera
11 Light controllersPower and timing for stable, repeatable light.

How it works. Constant-current controllers keep brightness stable. Strobe controllers pulse the light only during exposure; overdrive pulses at higher current for very short, very bright flashes that freeze motion.

Best for

  • Fast-moving parts (strobe / overdrive)
  • Multi-light stations (multi-channel)
  • Remote brightness control from PLC or PC

Limitations

  • Overdrive requires strict duty-cycle limits
  • Trigger wiring must match camera timing

Key specs to check

  • Channels
  • Output current / voltage
  • Analog vs digital dimming
  • Trigger input and response time
  • Communication (Ethernet, serial)

Specifications

Key lighting specifications explained

Key lighting specifications explained
SpecificationWhat it meansHow to choose
Wavelength / colorPeak emission of the LEDs (e.g. 470 nm blue, 625 nm red, 850 nm IR) or white.Pick the color that maximizes contrast between feature and background; use the Color Contrast tool below.
IntensityHow much light reaches the part at the working distance.Higher intensity allows shorter exposure to freeze motion and smaller apertures for depth of field.
UniformityVariation of brightness across the illuminated area.Critical for measurement and for thresholds that must work across the whole image.
Geometry & angleDirection from which light reaches the part.Decides bright field, dark field, diffuse or silhouette — see the principle above.
Working distanceDistance from the light to the part for the intended effect.Domes and low-angle rings must be close; bars and spots can be farther away.
Drive modeConstant, strobe or overdrive operation.Strobe or overdrive for moving parts; constant for slow or static scenes.
Supply & connectionTypically 24 V DC with a connector to the controller.Match connector and current to the controller; check cable length.
Thermal & lifetimeLED life depends strongly on temperature and drive current.Use strobing, heat sinks or cooling for high-power lights to keep output stable.
AccessoriesDiffusers, polarizers, filters, protective windows.Polarizer pairs cut glare; bandpass filters on the lens block ambient light.

Interactive Lighting Lab

Same Part. Different Light. Different Result.

Pick a lighting technique to see how light reaches the part — and what the camera sees.

Light geometry

Camera view

Ring light

Bright, direct light from around the lens axis. Compact and versatile.

Best for

  • General inspection
  • Presence / absence
  • Matte surfaces

Engineering tools

Calculate before you choose

Quick estimates based on standard formulas. Always confirm with a test on real parts.

Color Contrast Tool

Choose the colors of the feature and background and the light color. The tool shows how a monochrome camera would see them and estimates the contrast.

All calculators in the Knowledge hub

Selection guide

Which light for which task?

Which light for which task?
RequirementRecommendedWhy / note
Scratches or dents on flat metalLow-angle ring or bar (dark field)Defects glow on a dark background.
Print on curved, shiny surfacesDome lightRemoves glare and hotspots.
Laser marks on mirror-like metalCoaxial or flat domeFlat areas bright, marks dark.
Outer dimensions, holesBacklight (collimated for precision)Sharp silhouette for edge measurement.
Fast webs or long partsLine light + line-scan cameraVery high intensity for short exposure.
Shallow 3D defects on textured partsMulti-angle lightingSeparates shape from color and print.
Remove color variation, read through filmInfrared (850–940 nm)Many dyes and films become transparent.
Fluorescent glue, marks or coatingsUV (365–405 nm) + long-pass filterOnly the fluorescing material appears bright.
Color checks and sortingWhite light + color cameraOr mono camera with several colored lights.

Selection steps

  1. Define exactly which feature must become visible — and what must stay invisible.
  2. Classify the surface: matte, glossy, mirror-like, curved, transparent or textured.
  3. Choose the geometry: bright field, dark field, diffuse or backlight.
  4. Choose the wavelength for maximum contrast; add filters to block ambient light.
  5. Check space, working distance and mounting around the part and the robot or conveyor.
  6. Choose the drive mode — strobe or overdrive for moving parts.
  7. Test on real good and bad samples, including worst-case variations.

Examples

Typical application examples

Illustrative setups showing how the components are combined in practice.

Application example

Scratches on anodized aluminium housings

Challenge
Fine scratches were invisible under a ring light because of strong reflections from the glossy surface.
Setup
Low-angle ring light, red 625 nm, monochrome 5 MP camera, strobe drive.
Result
Scratches appear as bright lines on a dark background, allowing a simple and stable threshold.

Application example

Date codes on curved aluminium cans

Challenge
Glare on the curved, printed surface caused unreadable characters.
Setup
Dome light, white, with OCR in the vision software.
Result
Even illumination over the curve and consistent character reading.

Application example

Glue bead with fluorescent additive

Challenge
Transparent glue could not be distinguished from the part.
Setup
UV 365 nm bar lights, long-pass filter on the lens, monochrome camera.
Result
Only the glue fluoresces, so gaps and width are measured reliably.

Application example

Stamped part outline measurement

Challenge
Edge position varied with surface finish and burrs.
Setup
Collimated backlight with a bi-telecentric lens.
Result
Sharp silhouette independent of surface finish for repeatable measurement.

Common mistakes to avoid

  • Relying on ambient factory light — it changes during the day; enclose the station and use a bandpass filter.
  • Using white light by default when a single wavelength gives far higher contrast.
  • Ignoring heat: high-power lights in constant mode lose brightness as they warm up.
  • Mounting a dome or dark-field light too far from the part, which destroys the effect.
  • Testing only on perfect samples instead of the full range of good and bad parts.

FAQ

Frequently asked questions

Why use a single color of light with a monochrome camera?

A single wavelength lets you control contrast precisely: features of the same color look bright, complementary colors look dark. A monochrome sensor also uses every pixel, giving higher effective resolution than a color sensor.

What are strobe and overdrive?

Strobe switches the light on only during the camera exposure, reducing heat and extending life. Overdrive briefly drives the LEDs above their continuous rating for very bright, very short flashes that freeze fast motion — with strict limits on pulse length and duty cycle.

How long do LED vision lights last?

Lifetime depends mainly on temperature and drive current. Strobing, good heat sinking and moderate current keep output stable for a long time; constant high-current operation in a hot enclosure shortens it.

Do I need filters on the lens?

A bandpass filter matched to your light blocks ambient light and other stations' lights, making results more stable. Polarizers reduce glare on glossy parts.

Can lights be made to a custom size or shape?

Yes. Custom lengths, diameters, angles and wavelengths are common when a standard light does not fit the station or the part.

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